There are still ordinary citizens, but they are outnumbered by enemies and the town’s gun-toting militia. There are no corner convenience stores or stereotypical suburban shopping malls in which to wreak havoc. Here, with the town having suffered through an apocalypse, there are so many crazies and so much violence around that there is nothing to ruin. The game’s banal mission objectives (get a gallon of milk, return a library book, etc) gave a sense of irony to the game’s violence. A huge portion of that game’s fun came from trolling its virtual characters and disrupting their everyday lives. Postal 2 had a perfect setting – a small, relatively normal town where you stand out as the world’s biggest psychopath. The antisocial antics aren’t as much fun to partake in as they were in Postal 2. The revamped setting applies a fresh coat of paint to an old world to help give it some longevity, but that is arguably the game’s biggest problem.